#gaming
7 posts
2026 - July
1 post2026 - April
3 posts2025 - April
1 post2016 - November
1 post2008 - July
1 post2026 - July
1 postFrank GO: Playing Go with AI
I built Frank GO as a Sabaki fork with KataGo, bringing together more than 4,700 tsumego, historical games, and 15 of Hikaru’s Go games. Overlays make territory and scoring visible to beginners.
2026 - April
3 postsHow DriveClub and shadPS4 Almost Defeated AI and Me: How to Learn
After 31 phases and 44 commits, I found DriveClub’s nighttime blackout in shadPS4 came from unsynchronized GPU→CPU feedback. `readbacks_mode: 2` fixed the bug, but the investigation taught me the path.
My Favorite Retro Racing Games Running on My Distrobox
I consolidated a collection of classic racing games on Linux in Distrobox. Driveclub runs at 30 FPS with a shadPS4 fork, and FM4 works in Xenia after extensive tweaking.
My Sim Racing Cockpit - Formula FX1
I replaced years of unstable stands with a Formula FX1 cockpit featuring Fanatec direct drive, PS5, RTX 4090, and a 4K OLED. It doesn’t wobble and is ready in 30 seconds for my single-player use.
2025 - April
1 postUsing A.I. (ComfyUI) to Generate NPCs in Game Development
A walkthrough of Mickmumpitz's ComfyUI workflow for generating coherent NPC character sheets from scratch, running on my Docker Compose setup.
2016 - November
1 postMatches, Rankings, The Social Network, League of Legends, and Ruby?
With 2,000 matches, the author shows that wins minus losses produces absurd rankings. The Elo system accounts for opponents’ strength and responds better to unlikely results.
2008 - July
1 postOff Topic: Why Programmers Should Play Go
The translation relates Go to software development: simple rules conceal enormous complexity, while patterns, principles, and practice help us make better decisions.